Storyboarding: Traditional or Digital?



A Storyboard is a way to visualize a series of sequential art of a  story and character of movies, television, and games. It serves to communicate the visual story to the crew. This way everyone can understand how the story and scenes will be portrayed. It can be preferred as  a “blueprint for media”. Today storyboarding can be done with the traditional pencil and paper or digitally.

A fancy example of traditional storyboarding

Some game storyboards even have scripting. treeoflife

An example of digital storyboarding with Storyboard Quick


Let’s compare the two!

Pencil and Paper Storyboarding 


– inexpensive, you just need a pencil and a paper

– customizable

– instant hard copy


– You have to keep up with a billion papers!

– You have to keep a pencil sharpener with you

– Digital copy needs to be made…(now I’m thinking why not just go digital?)

– hard to edit, eraser smudges everywhere! (what if they change the character from a man to a small boy AFTER the whole story was drawn out?)

– possible inconsistencies in the drawings ( you have to redraw the characters multiple times, I know one person would be missing an eyebrow or something in one scene)

Digital Storyboarding


– software can provide with colors, props, backgrounds, characters, etc.

– exact replicas, all characters will look exactly the same!

– easy to edit

– customizable, you can bring in your own drawings from photoshop into a program like Storyboard Quick

– you can even add sounds to give the rest of the production team a better feel of what the film, animation, game, etc. should feel like


– expensive

– technology, what if your computer malfunctions and you loose all of your work?! You have to also think about how much space

Both can be time consuming!

I am not a drawer and I am lazy so I would go digital! What would you choose as your beginning layout? What pros and cons did you think of?

In a game, a designer has to take a LARGE step further with storyboarding because of user interactivity. All of those “ifs and else’s” are important to acknowledge in this phase as well.  image002

If you are interested in storyboarding, here is a website that lists tons of storyboarding resources! There are even links to teach you how to draw on paper and on the computer.

 Next week I will cover the importance of game design documents and do a quick overview of the production phase!!

Understanding the Pre-Production Phase


The pre-production part of game development can be referred to as Game Design. 

Game Design is the art of designing the content, background and rules of a game in a way the people who will play the game (the players) also will enjoy it. With this definition, I think it is safe to conclude that if the game design is not well thought out then your game won’t be enjoyable. 

Below is a link to a short and great guide to designing a game. It definitely had me wishing I had this information back when I created centipede at Baylor. I did absolutely NO pre-production with that game simply because I was familiar with the game and what characters were needed ( a centipede and a shooter lol ). This does not mean pre-production isn’t necessary! It is a GREAT way to sort out all of the billion things you have to think about when you create a game.

What I think is the most important steps mentioned in the article are scripting, storyboards and the design document.  The scripting and the storyboard seem to go hand in hand. Then all of that information is put into one document that ensure everyone in the game development crew is on the same page. It keeps the production of a game organized which is really important for this type of visual media. Character movement, camera angles, user interaction, and the aesthetics of the game are only few of the things a designer needs to think about.

I think it would be beneficial to define each of these in great detail and give tips on creating them! In two-three weeks we should all be game design experts! I will post detailed examples as we define scripting, storyboarding and the design document. That way you can really see how the drawings and the scripting correlates. 

Next week: I will talk about the details of storyboarding (and/or scripting if my post doesn’t seem to overwhelm you lol)



General Overview


Before I go into detail on the actual development of an electronic game, I thought it would be good to give you an overview of the game development process. 

There are 3 phases that exists in all productions:

Pre-production –  the preparation for the development of your product

Production- the development/creation of your product

Post-production- the final steps that make your product ready for use

The 3 production phases of game development involve:

Pre-visualization of the game: storyboards, 3D images (Pre-Production)

Computer Programming that creates the game environment, user interface, characters, etc.  (Production)

Distribution, Marketing, Final Design Edits (Post-Production)

Below is a link to a video that does a more in depth overview of the game development process.

Through out this journey I plan to research the tools needed to perform each phase of development. That way you will know what it takes to create mobile games, computer/console games, casino games and any other type of electronic games. In addition, I would like to explore the future of gaming as new technology is introduced.

If interested, here is a great video I found that does a brief history of video games. I thought it would be good to see how far technology has come in the gaming industry.

I couldn’t find part 2 (lol), but I think this does a good job on its own.

(Space Invaders will always be my favorite game! )

Next week’s agenda: I will start from the beginning and discuss the process of storyboarding/ 3D modeling and possible programs you can use. 

Thanks for reading and watching!


About this Blog (quick note)


Hi guys! I changed my topic from Digital Animation to Gaming since I have more experience in that area. Plus, others are covering that topic already lol.

My blog will cover the game development and an insight on the future of games. Hopefully you will be provided with the appropriate tools and information to make a video game yourself!